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Structures can be built by accessing the buildings menu and can be placed on solid ground or bridges over water.
The material cost is increased for each structure after the first. These are denoted in the parenthesis below, where (5+2) means the first one costs 5, the second costs 7, then 9 and so on.
Industry[edit | edit source]
Effect: Periodically zaps nearby resources. Those can then be collected by the player.
Effect: Periodically shoots nearby monsters.
Effect: Must be built on water.
Effect: Boosts production speed of nearby structures. A single structure may benefit from a maximum of 4 Power Plants.
Farming[edit | edit source]
Effect: Can be placed in water and acts as solid ground where buildings can be placed.
Effect: Acts as a light source.
Effect: Speeds up the growth of nearby crops.
Effect: Spawns rocks and crystals nearby.
Used in crafting:
Economy[edit | edit source]
Effect: Allows buying and selling items. The available selection of items changes every few minutes. The Supply skill doubles the number of items displayed at once.
Effect: Allows storing up to 6 items in each vault. Collected items are sent to the vault automatically. The Architecture skill allows storing 9 items in each vault.
Effect: Resources gathered within the radius are increased by 50%, including fish traps. Multiple lighthouses multiply the effect. The Logistics skill doubles the area of effect. Must be built on water.
Magic[edit | edit source]
Effect: Can summon a temporary shrine buff every few minutes