Structures can be built by accessing the buildings menu and can be placed on solid ground or bridges over water.
The material cost is increased for each structure after the first. These are denoted in the parenthesis below, where (5+2) means the first one costs 5, the second costs 7, then 9 and so on.
Industry[edit | edit source]
Effect: Periodically zaps nearby resources. Dropped items will collect themselves.
Effect: Periodically shoots nearby monsters.
Effect: Must be built on water. Does something, apparently.
Used in crafting:
Effect: Boosts production speed of nearby structures. A single structure may benefit from a maximum of 4 Power Plants.
Farming[edit | edit source]
Effect: Can be placed in water and acts as solid ground where buildings can be placed.
Effect: Acts as a light source.
Effect: Keeps nearby crops irrigated.
Effect: Spawns rocks and minerals nearby.
Economy[edit | edit source]
Effect: Allows buying and selling items. The available selection of items changes every few minutes. The Supply skill doubles the number of items displayed at once and reduces the market restock time by 50%.
Effect: Allows storing up to 6 items in each vault. Collected items are sent to the vault automatically. The Architecture skill allows storing 9 items in each vault.
Effect: Resources gathered within the radius are slightly increased, including fish traps. Multiple lighthouses multiply the effect. The Logistics skill doubles the area of effect. Must be built on water.
Magic[edit | edit source]
Effect: Can summon a temporary shrine buff every few minutes
Nuclear[edit | edit source]
Nuclear structures are a new type of structure introduced in the recent Nuclear Update. Structures upgraded into the nuclear tier double in drops. In order to upgrade a structure into the nuclear tier, one must apply
into a structure.